Screen Lama · what your browser can see

What Your Display Actually Reports

Resolution, pixel density, color range, and a measured — not marketed — refresh rate. No app install, no driver panel.

Plate VIII — the readoutmeasuring…
Screen resolution
—
Viewport size
—
Device pixel ratio
—
Pixel density
—
Orientation
—
Color gamut
—
Dynamic range
—
Refresh rate (estimated)
—

Where the estimate can lie to you. Browsers have no direct API for panel refresh rate, so this counts real animation frames over roughly a second and rounds to the nearest common rate (60/90/120/144/165/240). Switch tabs, and the OS throttles frame delivery — the number will read low, not high, if that happens mid-measurement. Keep this tab focused and active while it counts, and re-run it if the figure looks suspiciously low.

Reading the color-range fields

Color gamut and dynamic range come from CSS media queries your browser evaluates against the actual panel — color-gamut and dynamic-range. Support is real but uneven: Chrome and Edge report both fairly reliably, Safari reports gamut but not always dynamic range, and older Firefox reports neither. "Not reported by this browser" below means exactly that — not "your screen can't do it," just that this browser won't say.

Pixel ratio, plainly

Device pixel ratio is how many actual screen pixels stand behind one CSS pixel. A ratio of 1 is a standard desktop monitor; 2 is what Apple calls Retina and most flagship phones use; 3 shows up on some Android phones and the largest iPhones. It's the number that explains why a 1080p phone screen can look sharper than a 1080p monitor three times its size — the phone is drawing more actual pixels per inch of layout.